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How has being a Teesside University BSc (Hons) Computer Games Programming graduate helped your career?

'Future Racer' © Assyria Game Studio, one of the games Josh has worked on since graduating
Josh Heyde
Teesside University
BSc (Hons) Computer Games Programming graduate
How did what you studied help you get a career in games?
It taught me the necessary techniques to actually write code for games to an appropriate standard.
What titles/projects have you worked on since graduation, and where at?
Assyria Game Studio - Picnic Panic, Bloodstream Raiders, Future Racer.
What is your current role, and where? - can you briefly describe your daily duties and responsibilities?
I’m the Technical Director at Assyria Games Studio. My daily duties are mainly implementing code for the projects we are working on. However I also manage the tasks for the studio in conjunction with the Art Director.
What was the toughest, most challenging thing you’ve encountered at work?
The most challenging task was optimising my coding style to mobile development. I had never programmed for a mobile device, and it was challenging altering the methods I used.
What advice would you give to the current crop of students?
Work on projects in your own time, develop your interests that get sparked from the course.
I am proud of the first title I worked on from start to finish, Bloodstream Raiders. The game itself was for a client, and the design was beyond my control, however it was the first game I saw through
What’s the game you most wish you’d worked on, ever?
Assuming this could be any game, Dawn of War 2!
Do you have any industry role models/heroes?
Keith Ditchburn (Senior Lecturer at Teesside)
Which Game character would you like to be?
Alex Mercer
What’s the most fun you’ve had at work?
One of the most fun systems to develop was the dual analog stick simulation on the iPhone. But work aside, some of the most fun has involved playing with the office companion cube.
What are you most proud of?
Currently, I am proud of the first title I worked on from start to finish, Bloodstream Raiders. The game itself was for a client, and the design was beyond my control, however it was the first game I saw through.
Tell us an interesting story about your life in Games
One of the interesting aspects came up with designing some basic AI. It became apparent that it was not enough for just a cube to wander around (assets were only in placeholder stage), so after adding some company faces, and some Metal Gear-esque alerts, the experiment became a lot more interesting.
Click here to find out more about Josh's studies at Teesside University.
And click here for further details of the Skillset Accredited BSc (Hons) Computer Games Programming degree Josh took.
